﻿using PlayerRoles;
using PlayerRoles.PlayableScps.Scp106;
using PluginAPI.Core;



namespace Utils.ModuleRole
{
    /// <summary>
    /// 
    /// </summary>
    public class PlayerHealth : Scp106Role, IHealthbarRole
    {
        public override float MaxHealth => m_MaxHealth;


        private float m_MaxHealth = 0;
        

        public PlayerHealth(Player player, float maxValue)
        {
            this.m_MaxHealth = maxValue;
        }
    }
}
